This chapter holds the descriptions of the races which are available to be used as player characters, non-player characters, or opponents in battle. Each of the entries is in the same format, to make it easy to find the information you need.
These pages include the following information:
To determine the character's maximum hit points in a certain hit location, divide their CON by the given hit point divider (eg. if there is a /10 in the HP column, and the character has a 65 CON, they will have a maximum of 6 HP in that hit location). Alternately, there may be an absolute number of hit points given, in which case all characters of the race have the same number of hit points in that location.
The "hit on" range is used to determine where the character is hit. When another character scores a hit against your character, unless it is an aimed attack, they will roll again. Look up the result of their roll on your table to determine which hit location they have damaged. See the chapter on Combat for more details.
The penalty is the modifier which must be applied to a aimed attack on that particular hit location. It is a measure of how awkward it would be to intentionally hit that location.
While the game makes no distinction between male and female characters, the players may wish to take certain tendencies into account.
Among most humanoid races, the strongest males are stronger than the strongest females, but females exhibit a higher average endurance and intuition. Males are also taller and heavier on average. The other attributes are fairly even. These differences, however, are not as pronounced as they once were, and there is a continuing trend towards equality.
Among many species of birds the males are brightly coloured, in order to attract mates, while the females are much more blandly coloured, so that they blend into their surroundings while they are hatching their eggs.
Similarly, little or no distinction is made between the numerous species which make up the various races, although there are differences there as well.
Eastern Asian humans are often slightly shorter and darker skinned than their counterparts from northern Europe, but are taller and lighter skinned that the extremely short African pygmies.
There are hundreds of species of dogs, cats, birds, fish, spiders, etc. Clearly, a chihuahua will have a much lower strength than a bulldog. However, to undertake to describe all of these individually is the job of encyclopaedias, not a role-playing game. We will make note of some of the more common or representative species, but it is up to the player and GM to determine the exact statistics of any species we do not explicitly cover.
Your characters will seem more realistic and alive if you take these tendencies into account when creating a character.