Climbing

Climbing is used to enable characters to climb walls and other such surfaces more easily. Reaching a roof or scampering up a rope can be made to look easy through the application of this skill.

Sample difficulties:

Drainpipe5
Brick wall15
Sheer cliff face40

The GM may also apply modifiers to the difficulty, depending on the equipment at hand, the weather, wounds the character has suffered, or other considerations.

Sample modifiers:

Hammer and pitons used+25
Surface is slippery-20
Character can use only one hand-50

Rutger is attempting to climb a slippery cliff. He has a hammer and pitons with him. This would be a difficulty of 40 and a modifier of 5(=25-20). Unfortunately for Rutger, he is suffering from several wounds sustained in a recent confrontation. The GM rules that these wounds warrant a further -15 modifier, bringing the total of the modifiers to -10(=5-15). Rutger has a climbing skill of 73, so he must roll a 23(=73-40-10) or less to accomplish the climb.

Many climbs will last for more than one round. In this case, there are several options available to the GM.

Failing a Climbing check

If a character fails a Climbing check, the consequences can range from negligible to severe or even lethal.

   
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