Index

ChapterSection
AC(See: Armour Class)
AccelerationCharacter CreationAttribute Descriptions
Other RulesMovement
AGI(See: Agility)
AgilityCharacter CreationAttribute Descriptions
Aimed AttackCombatMissile Combat
CombatThe Combat System
Armour ClassCharacter CreationAttribute Descriptions
Character CreationRace Selection
Armour Negation(See: Combat, Armour Negation)
Attack(See: Combat, Attack)
Attack-Defend(See: Combat, Attack-Defend)
Attributes
AverageCharacter CreationCalculating Initial Attributes
Character CreationRace Selection
DescriptionsCharacter CreationAttribute Descriptions
FractionalCharacter CreationCalculating Initial Attributes
InitialCharacter CreationCalculating Initial Attributes
Character CreationCharacter Creation
NegligibleCharacter CreationCalculating Initial Attributes
PrimarySkillsCalculating Skill Levels
SkillsImproving Skills
SecondarySkillsCalculating Skill Levels
SkillsImproving Skills
Character DetailsCharacter CreationCharacter Creation
Character HistoryCharacter CreationCharacter Creation
Character CreationCharacter History
SkillsDetermining Initial Skills
CharismaCharacter CreationAttribute Descriptions
Charm(See: Charisma)
CHR(See: Charisma)
Combat
Armour NegationCombatMelee Combat
AttackCombatMissile Combat
CombatThe Combat System
DamageCombatMelee Combat
CombatMissile Combat
JiffyCombatThe Combat System
MeleeCombatThe Combat System
CombatMelee Combat
MissileCombatThe Combat System
CombatMissile Combat
Missile RangeCombatMissile Combat
ModifiersCombatMissile Combat
OptionsCombatMelee Combat
OutcomesCombatMelee Combat
Resolving ActionsCombatThe Combat System
RoundCombatThe Combat System
Two WeaponsCombatMelee Combat
Commitment RatingCharacter CreationCharacter Creation
Character CreationCommitment Ratings
SelfCharacter CreationCommitment Ratings
FriendsCharacter CreationCommitment Ratings
OthersCharacter CreationCommitment Ratings
EnemiesCharacter CreationCommitment Ratings
MissionCharacter CreationCommitment Ratings
SocietyCharacter CreationCommitment Ratings
BeliefCharacter CreationCommitment Ratings
CON(See: Constitution)
ConstitutionCharacter CreationAttribute Descriptions
Critical Failure(See: Skills, Critical Failure)
Critical Success(See: Skills, Critical Success)
Damage(See: Combat, Damage)
DecelerationCharacter CreationAttribute Descriptions
Other RulesMovement
Default Usage Level(See: Skills, Default Usage Level)
DiceIntroductionDice
d6(See: Dice)
d10(See: Dice)
d%(See: Dice)
END(See: Endurance)
EncumbranceOther RulesWeight and Encumbrance
EnduranceCharacter CreationAttribute Descriptions
Equipment Hit Points(See: Hit Points, Equipment)
Free Skills(See: Skills, Free)
Game Master (GM)IntroductionIntroduction to Role-Playing
GM(See: Game Master)
Hand-Eye CoordinationCharacter CreationAttribute Descriptions
HEC(See: Hand-Eye Coordination)
History, Character(See: Character History)
Hit LocationsCharacter CreationRace Selection
Hit Points (HP)Character CreationRace Selection
Character CreationAttribute Descriptions
EquipmentCombatMelee Combat
Other RulesEquipment Hit Points
HP(See: Hit Points)
Increase PointsCharacter CreationCalculating Initial Attributes
SkillsDetermining Initial Skills
Initial Skills(See: Skills, Initial)
Initial Attributes(See: Attributes, Initial)
INT(See: Intelligence)
IntelligenceCharacter CreationAttribute Descriptions
IntuitionCharacter CreationAttribute Descriptions
ITU(See: Intuition)
JiffyCombatThe Combat System
ManeuverabilityCharacter CreationAttribute Descriptions
Other RulesMovement
Maximum AllowancesOther RulesWeight and Encumbrance
Maximum Encumbrance(See: Maximum Allowances)
Maximum SpeedCharacter CreationAttribute Descriptions
Other RulesMovement
Maximum TurnCharacter CreationAttribute Descriptions
Other RulesMovement
Maximum Weight(See: Maximum Allowances)
Melee Combat(See: Combat, Melee)
Missile Combat(See: Combat, Missile)
MovementCharacter CreationAttribute Descriptions
Other RulesMovement
Multiple Opponents(See: Combat, Multiple Opponents)
Non-Player Character (NPC)IntroductionIntroduction to Role-Playing
NPC(See: Non-Player Character)
PC(See: Player Character)
Player Character (PC)IntroductionIntroduction to Role-Playing
Primary Attribute(See: Attributes, Primary)
Quick Character CreationCharacter CreationCharacter Creation
Race SelectionCharacter CreationCharacter Creation
Character CreationRace Selection
Random CharactersCharacter CreationCharacter Creation
Missile Range(See: Combat, Missile Range)
Reflexive Damage(See: Hit Points, Equipment)
Resolving Combat Actions(See: Combat, Resolving Actions)
Round(See: Combat, Round)
Secondary Attribute(See: Attributes, Secondary)
Size ClassOther RulesSize Classes
Skills
CheckCombatMelee Combat
SkillsUsing Existing Skills
Critical FailureCombatMissile Combat
SkillsUsing Existing Skills
Critical SuccessSkillsUsing Existing Skills
Default Usage LevelSkillsAcquiring New Skills
SkillsUsing Unknown
DifficultySkillsUsing Existing Skills
FreeSkillsDetermining Initial Skills
InitialSkillsDetermining Initial Skills
LevelSkillsAcquiring New Skills
SkillsCalculating Skill Levels
SkillsImproving Skills
SkillsUsing Existing Skills
ModifierSkillsUsing Existing Skills
UnknownSkillsAcquiring New Skills
SkillsUsing Unknown Skills
StrengthCharacter CreationAttribute Descriptions
Top SpeedCharacter CreationAttribute Descriptions
Other RulesMovement
TrainingSkillsAcquiring New Skills
SkillsDetermining Initial Skills
SkillsImproving Skills
Skill DescriptionsTraining
Two Weapons in Combat(See: Combat, Two Weapons)
WeightOther RulesWeight and Encumbrance
WIL(See: Willpower)
WillpowerCharacter CreationAttribute Descriptions
WIS(See: Wisdom)
WisdomCharacter CreationAttribute Descriptions
   
Contents Introduction Characters Skills Combat Other Equipment Skill Descriptions Race Descriptions Appendices