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If you had to rely exclusively on personal experience to learn
everything you needed to know, it would be a long and painful process.
In almost every society, there are people who collect knowledge of
certain subjects, and pass that knowledge on to those who wish to learn
(and are able to pay going rate). It is assumed that most of the things
your character knows will have been taught in this manner.
A character who has the Training skill can teach others much more
effectively than other characters. This will most often be used by NPCs
who are hired to train PCs. The effectiveness of the training depends
on the skill levels of both the trainer and the student. If the
student's skill level is higher than the trainer's, no training is
possible.
To use this skill, first subtract the student's skill level in the
skill being improved from the trainer's skill level in the same skill.
Multiply the result by the trainer's Training skill level, and divide by
100. The resulting number is the percentage chance that the student
will learn something new (ie. the student's skill level will increase
by one).
Each attempt at training (successful or not) requires one hour to
complete. A successful training session will increase the student's
skill level in that skill by one.
The GM will determine how much the training will cost. The cost will
be dependent on such factors as availability of trainers, the demand for
the trainers available, and the skill of the selected trainer.
Jeanne has a skill level of 28 in Art. She wishes to increase
this, so she signs up for a night course at a local college. The course
is two hours a night, one night a week, for a month, so there are a
total of eight hours in the course. The teacher has a skill level of 76
in Art and 84 in Training. The first hour, the difference in skill
levels is 48(=76-28), so Jeanne has a 40%(=48*84/100) chance of learning
something. She rolls a 36, so her skill level increases to 29. The
difference in skill levels in now 47(=76-29), so her chance of learning
in the second hour decreases to 39%(=47*84/100).
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