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The ability to strike more quickly with a weapon can considerably
increase a character's chance of landing a blow.
A character with the Quick Strike skill always has the option
of attempting to attack more quickly than normal. This must be
declared at the beginning of the attack, and the player will make
a Quick Strike skill check. If the check is successful, the attack
takes only half of the normal time, but also causes only 3/4 the
regular damage (after all modifiers but before armour effects).
If the check fails, the attack takes the normal time, but again
causes only 3/4 normal damage.
If the WS is odd, the first such attack will be at half the WS
rounded down, and the next will be at half the WS rounded up, so
that each pair of quick attacks will take as long as a single
regular attack. The damage is always rounded down.
Every weapon handles differently from all other weapons, so this
is actually a family of skills, one for each melee weapon. All
Quick Strike skills are related to each other.
Quick Strike: Long sword is different from but related
to Quick Strike: Club. There is no such thing as Quick
Strike: Crossbow, or any other missile weapon.
Note that for characters with Martial Arts or similar skills,
the hands and feet (and wings and tail, if applicable) are separate
weapons, and require separate Quick Strike skills. There is no
requirement that a character with Quick Strike: Hands also
learn Quick Strike: Feet.
Brutus has a skill level of 52 in Quick Strike: Short Sword.
He decides that he wants to try a Quick Strike, and rolls a 47 on
his skill check. This is successful, so Brutus gets an attack with
a WS of only 2(=5/2 rounded down). He rolls the attack, and hits.
Normal damage for a short sword is d6, but Brutus has an enchanted
sword which does d6+2 damage. The damage roll is 2, which would
normally cause 4(=2+2) points of damage. Taking 3/4 of this gives
a damage of 3 for the attack. He then tries another Quick Strike,
but rolls a 76 on the skill check, and has to settle for a normal
attack with a WS of 5, again at 3/4 damage. He tries a third and
rolls a 29, so this third attack is at a WS of 3(=5/2 rounded up,
since the last quick attack was rounded down), still at 3/4
damage.
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