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While you are bleeding to death, First Aid is the skill you are
wishing someone in your party had taken the time to learn. If they
had, they could be trying to stop the bleeding, set the fracture,
and snap you out of shock. Unfortunately, none of your friends
did so, and so you are dead.
Don't let this happen to your friends.
First Aid can be used not only to stop bleeding and set broken
bones, but also to combat the effects of poison, illness, and
disease.
If any hit location drops below zero hit points, that area is
considered broken and will continue to lose one point every minute
due to bleeding. The difficulty of the first aid attempt (to stop
the bleeding) is 10 for each point below zero. Once the bleeding
has been stopped, setting the bone is a separate operation, but
has the same difficulty.
Illnesses such as colds, fever, chicken pox, and other (usually)
non-fatal ailments can be treated with First Aid. A successful
check will not cure the illness, but may relieve the symptoms and
speed the recovery.
Diseases such as bubonic plague, smallpox, yellow fever, and
other ailments with a high fatality rate, can also be treated, if
the character was able to learn how (ie. if the society has discovered
treatments). The results of a successful check are left up to the
GM.
First Aid also covers knowledge of treatment for poisons.
In all cases, the difficulty assigned by the GM depends on the
severity of the illness, and will often increase over time as the
disease permeates the body of the infected. The difficulty of
treating a poison victim will obviously increase much more quickly
than the difficulty of treating someone with a slow-acting disease.
Each First Aid attempt requires one minute, as well as appropriate
supplies.
Sample difficulties:
| Hit location at -3 | 30
| | Cold | 0
| | Fever | 5
| | Chicken Pox | 10
| | Bubonic Plague (in Middle Ages)1 | 40
| | Smallpox1 | 50
| | Rattlesnake bite2 | 10
| | Black Widow bite3 | 10
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Notes:
1: +1/day
2: +1/hour
3: +1/minute
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