|
Brawling is the most basic of all types of combat. The weaponry
used by brawlers includes fists, feet, teeth, furniture, and pretty
much anything else that happens to be lying around. Bottles are
quite common, especially those with the bottom broken off to create
a jagged, ripping weapon.
Brawls can occur pretty much anywhere there are two people who
are angry at each other. They usually involve numerous combatants,
and there are not generally clear cut 'teams'. A brawl is basically
every man for himself.
Since a brawl is such a disorganized morass, it would take
forever to disentangle everyone sufficiently to complete under
normal combat rules. Therefore, there are simplified rules for
running a brawl.
- Start by randomly pairing up all the combatants. It there is
one left over, they could be thrown in with another pair to make
a threesome, or they could just be left out for a round.
- Assuming that everyone has equal access to 'weapons', each
character involved will make a Brawling check. If some characters
have better weapons available, they will get a positive modifier
to their roll.
- If both characters succeed, or both fail, nothing happens to
either. If one succeeds and one fails, the character who failed
is knocked out.
Each round, any character who is unconscious may make a Brawling
check to wake up. After the brawl is complete, all characters are
assumed to wake up. No brawling damage is lasting, unless a more
damaging blow was administered by a normal weapon during the brawl.
|
|