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Acrobatics is the ability to perform specialized maneuvers which
require agility. But agility is not enough; acrobatics involves
using the entire body as a single unit, not as a collection of
parts.
Characters with the Acrobatics skill will be able to perform such
feats as back or front flips, cartwheels, handstands, etc. much
more easily than their untrained friends. More advanced stunts
such as tightrope walking are possible as the character's acrobatic
talents increase.
Sample difficulties:
| Back flip | 5
| | Front flip | 20
| | Cartwheel | 5
| | One-handed cartwheel | 10
| | Handstand | 10
| | Walking on hands | 25
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Attempting multiple feats in a single round would require that the
difficulties be added. Attempting to continue a feat (eg. handstand
or walking on hands) through multiple rounds would require a further
skill check for each additional round.
Of course, these difficulties assume ideal conditions (dry, flat,
non-slippery surface; lack of strong winds; nobody poking large
sticks at the character). Under adverse conditions, there will
also be negative modifiers assigned. These are left up to the
judgement of the GM.
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