(Optional) Equipment, like living creatures, can be destroyed. Each
piece of equipment will therefore have a number of hit points. When the
item has taken enough damage, it will become unusable.
Most items will only take damage from being directly attacked, which
does not generally happen ("Die, vile pair of shoes! Take that, you
hideous tie!"). Of course, there are exceptions.
Some types of items may be repaired, while others cannot. Once a glass
is cracked, it generally stays cracked (although it can be glued back
together, and maybe even fixed with some technique still to be
discovered). However, armour can often be patched. Your common sense
should be able to determine what can be repaired, but the time and cost
to do so is up to the GM. Many items require professional assistance to
repair, while others can be fixed by almost anyone.
- Any time an item is dropped, it may take damage. This depends on
the type of item. Something made out of cloth would not be damaged by
hitting the floor, but a crystal glass would. It also depends on the
type of surface the item hits and how far the item falls before impact.
The results of dropping an item are up to the GM, although it may be
useful to consult the section dealing with falling damage, in the
- Any time a piece of armour absorbs a point of damage, both the
armour and the weapon which hit it take that many points of damage.
(see description under
cannot be damaged or destroyed.